SPIRV-Cross/shaders-hlsl-no-opt
Hans-Kristian Arntzen a11c4780d0 GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Need to emit nonuniformEXT(sampler2D()) since constructor expressions in
Vulkan GLSL do not propgate the nonuniform qualifier.
2020-12-07 13:00:15 +01:00
..
asm HLSL: Fix validation with FXC for test. 2020-11-23 16:03:35 +01:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
vert HLSL: Add option to flatten matrix vertex input semantics. 2020-11-03 11:18:32 +01:00