SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen a11c4780d0 GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Need to emit nonuniformEXT(sampler2D()) since constructor expressions in
Vulkan GLSL do not propgate the nonuniform qualifier.
2020-12-07 13:00:15 +01:00
..
asm GLSL: Fix buffer_reference with aliased names. 2020-11-23 16:36:49 +01:00
comp Resolved issues 1350, 1351, 1352 2020-10-08 12:14:52 +02:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00