a159334895
Need to consider all members, bi_type is invalid for Blocks, need to look at member decorations.
31 lines
1.1 KiB
GLSL
31 lines
1.1 KiB
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float gl_ClipDistance[2];
|
|
float gl_CullDistance[1];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
uint3 m_57;
|
|
ushort2 m_61;
|
|
float gl_ClipDistance[2];
|
|
float gl_CullDistance[1];
|
|
};
|
|
|
|
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]])
|
|
{
|
|
device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 4];
|
|
device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1] - 1) * spvIndirectParams[0]];
|
|
uint gl_InvocationID = gl_GlobalInvocationID.x % 4;
|
|
uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 4, spvIndirectParams[1]);
|
|
gl_out[gl_InvocationID].gl_ClipDistance[0] = gl_in[gl_InvocationID].gl_ClipDistance[0];
|
|
gl_out[gl_InvocationID].gl_ClipDistance[1] = gl_in[gl_InvocationID].gl_ClipDistance[1];
|
|
gl_out[gl_InvocationID].gl_CullDistance[0] = gl_in[gl_InvocationID].gl_CullDistance[0];
|
|
}
|
|
|