SPIRV-Cross/shaders/vulkan
Hans-Kristian Arntzen f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00
..
comp GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
frag Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
rahit GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rcall GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
rchit GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rgen GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rint GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rmiss GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
vert Support the SPV_KHR_device_group extension. 2019-07-13 16:45:54 -05:00