SPIRV-Cross/shaders-msl/frag/array-of-array-lut.frag
Hans-Kristian Arntzen 1fc3347873 MSL: Fix array of array declaration.
Arrays-of-arrays were declared in wrong order.
2019-10-26 16:10:12 +02:00

13 lines
273 B
GLSL

#version 450
layout(location = 0) out float vOutput;
layout(location = 0) flat in int vIndex1;
layout(location = 1) flat in int vIndex2;
const float FOO[2][3] = float[][](float[](1.0, 2.0, 3.0), float[](4.0, 5.0, 6.0));
void main()
{
vOutput = FOO[vIndex1][vIndex2];
}