SPIRV-Cross/reference
2017-06-21 09:55:46 +02:00
..
shaders Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
shaders-hlsl Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
shaders-msl Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00