SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen 03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
..
asm MSL: Fix declaration of unused input variables. 2019-05-31 13:23:34 +02:00
comp Properly deal with sign-dependent GLSL opcodes. 2019-03-27 12:20:53 +01:00
frag MSL: Implement OpArrayLength. 2019-05-27 16:13:09 +02:00
vert Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
vulkan/frag MSL: Implement OpArrayLength. 2019-05-27 16:13:09 +02:00