SPIRV-Cross/reference/shaders-msl/desktop-only/frag/sampler-ms-query.desktop.frag
2018-09-03 10:21:59 +02:00

18 lines
426 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d_ms<float> uSampler [[texture(0)]], texture2d_ms<float> uImage [[texture(2)]], sampler uSamplerSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = float4(float(int(uSampler.get_num_samples()) + int(uImage.get_num_samples())));
return out;
}