7eba247864
Found some other issues. Had some bugs with variable writes not properly invalidating if writes came from split access chains.
10 lines
139 B
GLSL
10 lines
139 B
GLSL
#version 440
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layout(triangles) in;
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layout(max_vertices = 5, triangle_strip) out;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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}
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