SPIRV-Cross/reference/opt/shaders/asm
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
frag Roll dependencies. 2022-01-05 14:56:01 +01:00
geom Roll dependencies 2020-05-20 10:27:51 -04:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00