61 lines
1.6 KiB
GLSL
61 lines
1.6 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Foobar
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{
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float a;
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float b;
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};
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constant float4 _37[3] = {float4(1.0), float4(2.0), float4(3.0)};
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constant float4 _49[2] = {float4(1.0), float4(2.0)};
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constant float4 _54[2] = {float4(8.0), float4(10.0)};
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constant float4 _55[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
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constant Foobar _75[2] = {{10.0, 40.0}, {90.0, 70.0}};
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struct main0_in
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{
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int index [[user(locn0)]];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
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template<typename T, uint N>
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void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
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{
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for (uint i = 0; i < N; dst[i] = src[i], i++);
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}
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// An overload for constant arrays.
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template<typename T, uint N>
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void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
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{
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for (uint i = 0; i < N; dst[i] = src[i], i++);
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}
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float4 resolve(thread const Foobar& f)
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{
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return float4(f.a + f.b);
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}
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
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float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
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Foobar param = {10.0, 20.0};
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Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
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Foobar param_1 = indexable_2[in.index];
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out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + resolve(param)) + resolve(param_1);
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return out;
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}
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