SPIRV-Cross/reference
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
opt MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-hlsl Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
shaders-hlsl-no-opt More robust handling of initialized output builtin variables. 2021-01-04 19:12:43 +01:00
shaders-msl MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-msl-no-opt MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-no-opt GLSL: Add test for initializing tess level output. 2021-01-05 12:12:26 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00