a4ac27546a
depth2d in MSL only returns float, not float4, even for normal sampling. We need to conditionally remap-swizzle back to float4. |
||
---|---|---|
.. | ||
shaders | ||
shaders-hlsl | ||
shaders-msl |
a4ac27546a
depth2d in MSL only returns float, not float4, even for normal sampling. We need to conditionally remap-swizzle back to float4. |
||
---|---|---|
.. | ||
shaders | ||
shaders-hlsl | ||
shaders-msl |