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SPIRV-Cross
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a57b4b1b2e
SPIRV-Cross
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reference
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shaders-hlsl
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Hans-Kristian Arntzen
fdbc80d131
HLSL: Fix FragCoord.w.
...
Need to invert it, SM 4.0+ uses W, not 1/W (like Vulkan/GL).
2020-08-20 16:22:48 +02:00
..
asm
HLSL: Fix FragCoord.w.
2020-08-20 16:22:48 +02:00
comp
HLSL: Add support for treating NonWritable UAV texture as SRV instead.
2020-04-03 11:50:50 +02:00
frag
HLSL: Fix FragCoord.w.
2020-08-20 16:22:48 +02:00
vert
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
2020-07-22 23:03:11 -04:00