cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
23 lines
702 B
Plaintext
23 lines
702 B
Plaintext
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer _11 : register(u0);
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void comp_main()
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{
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_11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96))));
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_11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
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float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
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float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
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float4x4 _38 = mul(_35, _37);
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_11.Store4(32, asuint(_38[0]));
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_11.Store4(48, asuint(_38[1]));
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_11.Store4(64, asuint(_38[2]));
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_11.Store4(80, asuint(_38[3]));
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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