SPIRV-Cross/reference/opt/shaders-msl/frag/for-loop-init.frag
Hans-Kristian Arntzen af75ef005f Update glslang and SPIRV-Tools.
A lot of changes in spirv-opt output.
Some new invalid SPIR-V was found but most of them were not significant
for SPIRV-Cross, so just marked them as invalid.
2018-09-27 11:10:22 +02:00

74 lines
1.4 KiB
JavaScript

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
int FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
int _145;
for (;;)
{
out.FragColor = 16;
_145 = 0;
for (; _145 < 25; )
{
out.FragColor += 10;
_145++;
continue;
}
for (int _146 = 1; _146 < 30; )
{
out.FragColor += 11;
_146++;
continue;
}
int _147;
_147 = 0;
for (; _147 < 20; )
{
out.FragColor += 12;
_147++;
continue;
}
int _62 = _147 + 3;
out.FragColor += _62;
if (_62 == 40)
{
for (int _151 = 0; _151 < 40; )
{
out.FragColor += 13;
_151++;
continue;
}
break;
}
out.FragColor += _62;
int2 _148;
_148 = int2(0);
for (; _148.x < 10; )
{
out.FragColor += _148.y;
int2 _144 = _148;
_144.x = _148.x + 4;
_148 = _144;
continue;
}
for (int _150 = _62; _150 < 40; )
{
out.FragColor += _150;
_150++;
continue;
}
out.FragColor += _62;
break;
}
return out;
}