SPIRV-Cross/reference/shaders/asm/frag/default-member-names.asm.frag
2017-07-29 21:58:37 +02:00

33 lines
373 B
GLSL

#version 450
struct _9
{
float _m0;
};
struct _10
{
float _m0;
float _m1;
float _m2;
float _m3;
float _m4;
float _m5;
float _m6;
float _m7;
float _m8;
float _m9;
float _m10;
float _m11;
_9 _m12;
};
layout(location = 0) out vec4 _3;
void main()
{
_10 _21;
_3 = vec4(_21._m0, _21._m1, _21._m2, _21._m3);
}