SPIRV-Cross/reference/shaders-msl/vulkan/frag/demote-to-helper.vk.nocompat.msl23.frag
Chip Davis c7ce92a95b MSL: Manually update BuiltInHelperInvocation when a fragment is discarded.
Some Metal devices have a bug where `simd_is_helper_thread()` won't
return true after a fragment has been discarded. We can work around this
by manually setting `gl_HelperInvocation` upon discarding a fragment.
This is fairly unintrusive, so it is enabled by default. I've made it an
option so that, when the bug is fixed, we can disable it.
2022-11-19 23:48:26 -08:00

29 lines
599 B
JavaScript

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
static inline __attribute__((always_inline))
void foo(thread bool& gl_HelperInvocation)
{
gl_HelperInvocation = true, discard_fragment();
}
static inline __attribute__((always_inline))
void bar(thread bool& gl_HelperInvocation)
{
bool _13 = gl_HelperInvocation;
bool helper = _13;
}
fragment void main0()
{
bool gl_HelperInvocation = {};
gl_HelperInvocation = simd_is_helper_thread();
foo(gl_HelperInvocation);
bar(gl_HelperInvocation);
}