03b1f66ef1
By default, the matrix would be declared as mediump, causing precision issues. Need to dispatch to two separate functions since GLSL does not support overload based on precision. |
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03b1f66ef1
By default, the matrix would be declared as mediump, causing precision issues. Need to dispatch to two separate functions since GLSL does not support overload based on precision. |
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.. | ||
fragment | ||
vert |