SPIRV-Cross/shaders-msl-no-opt/asm
Hans-Kristian Arntzen 82a77e534e MSL: Use proper array for quad tess levels.
We need to handle loads from array as well, so the float4 hack doesn't
work.
2021-04-23 14:12:00 +02:00
..
comp Check entry point variables in is_hidden_variables. 2021-01-22 13:53:22 +01:00
frag Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
masking MSL: Emit multiple threadgroup slices for multi-patch. 2021-04-19 12:10:49 +02:00
packing MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
tesc Handle edge cases in OpCopyMemory. 2021-03-08 14:15:27 +01:00
tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
vert MSL: Deal with pointer-to-pointer qualifier ordering. 2021-02-26 13:37:14 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00