472f9d4f6d
Tests provided by @cdavis5e.
37 lines
939 B
GLSL
37 lines
939 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant int _7_tmp [[function_constant(201)]];
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constant int _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : -10;
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constant int _20 = (_7 + 2);
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constant uint _8_tmp [[function_constant(202)]];
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constant uint _8 = is_function_constant_defined(_8_tmp) ? _8_tmp : 100u;
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constant uint _25 = (_8 % 5u);
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constant int _30 = _7 - (-3) * (_7 / (-3));
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constant int4 _32 = int4(20, 30, _20, _30);
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constant int2 _34 = int2(_32.y, _32.x);
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constant int _35 = _32.y;
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struct main0_out
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{
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int m_4 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 _66 = float4(0.0);
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_66.y = float(_20);
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float4 _69 = _66;
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_69.z = float(_25);
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float4 _55 = _69 + float4(_32);
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float2 _59 = _55.xy + float2(_34);
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out.gl_Position = float4(_59.x, _59.y, _55.z, _55.w);
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out.m_4 = _35;
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return out;
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}
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