SPIRV-Cross/reference/shaders-msl
Bill Hollings a68b32733a CompilerMSL enhancements to nested function use of globals.
Allow function calls to include globals as arguments.
Allow function calls to include built-ins as arguments.
Include all meta info when creating function args from globals.
Do not manufacture a sampler for Buffer-type sampled images.
Add code option to test_shaders.py to preserve SPIR-V code for interactive debugging.
2017-12-26 16:32:45 -05:00
..
asm For MSL, use {} instead of constructors to init OpUndef values. 2017-11-30 15:03:27 -05:00
comp Disable opts for loop on MSL as well. 2017-11-23 09:59:25 +01:00
desktop-only/frag CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
flatten Enhancements to MSL compute and entry point naming. 2017-11-05 21:34:42 -05:00
frag Disable --opt for in_block_assign for now. 2017-11-23 09:59:25 +01:00
legacy/vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
vert CompilerMSL enhancements to nested function use of globals. 2017-12-26 16:32:45 -05:00
vulkan CompilerMSL add support for MSL specialization function constants. 2017-06-15 15:24:22 -04:00