SPIRV-Cross/reference
2018-08-23 15:37:09 +02:00
..
opt Use GL_NV_gpu_shader5 as a fallback for AMD_gpu_shader_half_float. 2018-08-23 15:37:09 +02:00
shaders Use GL_NV_gpu_shader5 as a fallback for AMD_gpu_shader_half_float. 2018-08-23 15:37:09 +02:00
shaders-hlsl MSL: Fix support for texelFetchOffset. 2018-08-07 15:28:04 +02:00
shaders-hlsl-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-msl Need to make sure the fetch expression is uint. 2018-08-07 16:02:17 +02:00
shaders-msl-no-opt CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00
shaders-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00