SPIRV-Cross/shaders
2018-08-21 11:29:08 +02:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm GLSL: Allow blocks to have their own namespace. 2018-08-21 11:29:08 +02:00
comp Handle inout properly with split access chains. 2018-05-11 10:15:42 +02:00
desktop-only Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
flatten Fix a lot of redundant code when loading flattened composites. 2018-07-06 10:57:23 +02:00
frag MSL: Fix support for texelFetchOffset. 2018-08-07 15:28:04 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
vulkan Support ternary expressions in OpSpecConstantOp. 2018-06-25 09:49:13 +02:00