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a7b2ba28a0
SPIRV-Cross
/
reference
/
shaders-msl
History
Hans-Kristian Arntzen
a7b2ba28a0
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00
..
asm
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00
comp
MSL: Use correct address space when passing array-of-buffers.
2019-05-27 16:53:30 +02:00
desktop-only
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
flatten
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-01 23:01:46 -05:00
frag
MSL: Implement OpArrayLength.
2019-05-27 16:13:09 +02:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
tesc
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00
vulkan
Remove fallback for OpGroupNonUniformElect.
2019-05-16 13:42:09 -05:00