SPIRV-Cross/shaders-msl/frag/in_block.frag
2017-06-21 09:55:46 +02:00

15 lines
195 B
GLSL

#version 450
layout(location = 2) in VertexOut
{
vec4 color;
vec4 color2;
} inputs;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = inputs.color + inputs.color2;
}