15 lines
195 B
GLSL
15 lines
195 B
GLSL
#version 450
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layout(location = 2) in VertexOut
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{
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vec4 color;
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vec4 color2;
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} inputs;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = inputs.color + inputs.color2;
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}
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