16 lines
430 B
GLSL
16 lines
430 B
GLSL
#version 450
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layout(location=0) in vec2 v0;
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layout(location=1) in noperspective vec2 v1;
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layout(location=2) in centroid vec3 v2;
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layout(location=3) in centroid noperspective vec4 v3;
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layout(location=4) in sample float v4;
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layout(location=5) in sample noperspective float v5;
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layout(location=6) in flat float v6;
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layout(location=0) out vec4 FragColor;
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void main() {
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FragColor = vec4(v0.x + v1.y, v2.xy, v3.w * v4 + v5 - v6);
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}
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