13 lines
283 B
GLSL
13 lines
283 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in float vTex;
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layout(binding = 0) uniform sampler1D uSampler;
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void main()
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{
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FragColor += texture(uSampler, vTex, 2.0) +
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textureLod(uSampler, vTex, 3.0) +
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textureGrad(uSampler, vTex, 5.0, 8.0);
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}
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