17 lines
157 B
GLSL
17 lines
157 B
GLSL
#version 450
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layout(location = 0) out V
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{
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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};
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void main()
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{
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gl_Position = vec4(1.0);
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a = vec4(2.0);
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b = vec4(3.0);
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}
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