30 lines
555 B
GLSL
30 lines
555 B
GLSL
#version 450
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layout(vertices = 4) out;
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layout(location = 0) out vec4 v0[];
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layout(location = 1) patch out vec4 v1[2];
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layout(location = 3) patch out vec4 v3;
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void write_in_func()
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{
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v0[gl_InvocationID] = vec4(1.0);
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v0[gl_InvocationID].z = 3.0;
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if (gl_InvocationID == 0)
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{
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v1[0] = vec4(2.0);
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v1[0].x = 3.0;
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v1[1] = vec4(2.0);
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v1[1].x = 5.0;
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}
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v3 = vec4(5.0);
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gl_out[gl_InvocationID].gl_Position = vec4(10.0);
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gl_out[gl_InvocationID].gl_Position.z = 20.0;
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gl_out[gl_InvocationID].gl_PointSize = 40.0;
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}
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void main()
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{
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write_in_func();
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}
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