SPIRV-Cross/shaders-msl/vert/leaf-function.capture.vert

23 lines
304 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
uniform mat4 uMVP;
};
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec3 aNormal;
layout(location = 0) out vec3 vNormal;
void set_output()
{
gl_Position = uMVP * aVertex;
vNormal = aNormal;
}
void main()
{
set_output();
}