c7ce92a95b
Some Metal devices have a bug where `simd_is_helper_thread()` won't return true after a fragment has been discarded. We can work around this by manually setting `gl_HelperInvocation` upon discarding a fragment. This is fairly unintrusive, so it is enabled by default. I've made it an option so that, when the bug is fixed, we can disable it. |
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