SPIRV-Cross/reference/opt/shaders-msl/vulkan/vert/multiview.nocompat.vk.vert
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

30 lines
544 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct MVPs
{
float4x4 MVP[2];
};
struct main0_out
{
float4 gl_Position [[position]];
uint gl_Layer [[render_target_array_index]];
};
struct main0_in
{
float4 Position [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
const uint gl_ViewIndex = 0;
out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position;
return out;
}