361fe52c9d
MSL would force thread const& which would not work if the input argument came from a different storage class. Emit proper non-reference arguments for such values.
30 lines
434 B
GLSL
30 lines
434 B
GLSL
cbuffer registers
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{
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float registers_foo : packoffset(c0);
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};
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static float FragColor;
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struct SPIRV_Cross_Output
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{
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float FragColor : SV_Target0;
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};
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float add_value(float v, float w)
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{
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return v + w;
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}
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void frag_main()
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{
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FragColor = add_value(10.0f, registers_foo);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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