SPIRV-Cross/shaders-msl
Chip Davis 39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
..
asm MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement. 2018-09-11 17:29:54 -05:00
comp MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Handle the SamplePosition builtin. 2018-09-13 09:34:28 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
vulkan MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00