SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/srem.asm.frag
2018-05-24 10:34:36 +02:00

30 lines
533 B
GLSL

static float4 FragColor;
static int4 vA;
static int4 vB;
struct SPIRV_Cross_Input
{
nointerpolation int4 vA : TEXCOORD0;
nointerpolation int4 vB : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float4(vA - vB * (vA / vB));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vA = stage_input.vA;
vB = stage_input.vB;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}