SPIRV-Cross/reference/opt/shaders/asm/vert/uint-vertex-id-instance-id.asm.vert
2018-06-22 11:30:56 +02:00

10 lines
171 B
GLSL

#version 450
uniform int SPIRV_Cross_BaseInstance;
void main()
{
gl_Position = vec4(float(uint(gl_VertexID) + uint((gl_InstanceID + SPIRV_Cross_BaseInstance))));
}