SPIRV-Cross/reference/opt/shaders/tese/equal.tese
2017-11-23 09:50:11 +01:00

10 lines
152 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(triangles, cw, equal_spacing) in;
void main()
{
gl_Position = vec4(1.0);
}