SPIRV-Cross/reference/shaders/asm/tese
Hans-Kristian Arntzen 0b20180537 GLSL: Deal with array loads from input in tessellation.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
2019-03-21 11:50:53 +01:00
..
unroll-input-array-load.asm.tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00