SPIRV-Cross/reference/shaders/comp/ssbo-array.comp
2016-03-22 14:49:43 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
vec4 data[];
} ssbos[2];
void main()
{
uint ident = gl_GlobalInvocationID.x;
ssbos[1].data[ident] = ssbos[0].data[ident];
}