110 lines
1.5 KiB
GLSL
110 lines
1.5 KiB
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct B
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{
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float a;
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float b;
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};
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layout(binding = 0, std140) uniform UBO
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{
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mediump int some_value;
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} _51;
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void partial_inout(inout vec4 x)
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{
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x.x = 10.0;
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}
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void complete_inout(out vec4 x)
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{
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x = vec4(50.0);
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}
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void branchy_inout(inout vec4 v)
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{
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v.y = 20.0;
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if (_51.some_value == 20)
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{
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v = vec4(50.0);
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}
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}
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void branchy_inout_2(out vec4 v)
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{
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if (_51.some_value == 20)
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{
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v = vec4(50.0);
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}
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else
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{
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v = vec4(70.0);
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}
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v.y = 20.0;
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}
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void partial_inout(inout B b)
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{
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b.b = 40.0;
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}
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void complete_inout(out B b)
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{
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b = B(100.0, 200.0);
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}
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void branchy_inout(inout B b)
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{
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b.b = 20.0;
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if (_51.some_value == 20)
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{
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b = B(10.0, 40.0);
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}
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}
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void branchy_inout_2(out B b)
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{
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if (_51.some_value == 20)
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{
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b = B(10.0, 40.0);
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}
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else
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{
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b = B(70.0, 70.0);
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}
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b.b = 20.0;
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}
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void main()
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{
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vec4 a = vec4(10.0);
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highp vec4 param = a;
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partial_inout(param);
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a = param;
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highp vec4 param_1;
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complete_inout(param_1);
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a = param_1;
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highp vec4 param_2 = a;
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branchy_inout(param_2);
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a = param_2;
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highp vec4 param_3;
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branchy_inout_2(param_3);
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a = param_3;
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B b = B(10.0, 20.0);
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B param_4 = b;
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partial_inout(param_4);
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b = param_4;
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B param_5;
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complete_inout(param_5);
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b = param_5;
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B param_6 = b;
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branchy_inout(param_6);
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b = param_6;
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B param_7;
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branchy_inout_2(param_7);
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b = param_7;
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}
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