22 lines
489 B
Plaintext
22 lines
489 B
Plaintext
RWTexture2D<float> uImageIn : register(u0);
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RWTexture2D<float> uImageOut : register(u1);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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float4 v = uImageIn[int2(gl_GlobalInvocationID.xy)];
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uImageOut[int2(gl_GlobalInvocationID.xy)] = v;
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}
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[numthreads(1, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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