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ab8eb70af1
SPIRV-Cross
/
reference
/
shaders-msl
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Le Hoang Quyen
ab8eb70af1
Fix
#1445
: MSL: Enclose args when convert distance(a,b) to abs(a-b)
2020-08-13 21:16:08 +08:00
..
amd
Updates for pull request
#1162
2019-09-24 14:35:25 -04:00
asm
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
comp
Fix
#1445
: MSL: Enclose args when convert distance(a,b) to abs(a-b)
2020-08-13 21:16:08 +08:00
desktop-only
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
flatten
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 12:22:30 +02:00
frag
Enabling setting a fixed sampleMask in Metal fragment shaders.
2020-07-24 11:19:46 +02:00
intel
Updates for pull request
#1162
2019-09-24 14:35:25 -04:00
legacy
/vert
Updates for pull request
#1162
2019-09-24 14:35:25 -04:00
tesc
MSL: Fix handling of matrices and structs in the output control point array.
2020-08-03 17:18:18 -05:00
tese
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
2020-07-22 23:03:11 -04:00
vert
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
vulkan
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00