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ab8eb70af1
SPIRV-Cross
/
shaders-msl
History
Le Hoang Quyen
ab8eb70af1
Fix
#1445
: MSL: Enclose args when convert distance(a,b) to abs(a-b)
2020-08-13 21:16:08 +08:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
comp
Fix
#1445
: MSL: Enclose args when convert distance(a,b) to abs(a-b)
2020-08-13 21:16:08 +08:00
desktop-only
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
Enabling setting a fixed sampleMask in Metal fragment shaders.
2020-07-24 11:19:46 +02:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
tesc
MSL: Fix handling of matrices and structs in the output control point array.
2020-08-03 17:18:18 -05:00
tese
MSL: Rewrite tessellation_access_chain.
2019-10-26 16:10:12 +02:00
vert
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
vulkan
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00