de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
14 lines
170 B
GLSL
14 lines
170 B
GLSL
#version 310 es
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layout(std140) uniform UBO
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{
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vec4 Data[3][5];
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};
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layout(location = 0) in ivec2 aIndex;
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void main()
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{
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gl_Position = Data[aIndex.x][aIndex.y];
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}
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