c266429be9
Lots of stuff that needs tons of emulation, which I'm not going to bother with.
74 lines
3.1 KiB
C++
74 lines
3.1 KiB
C++
// Ad-hoc test that the wave op masks work as expected.
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#include <glm/glm.hpp>
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#include <assert.h>
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using namespace glm;
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static uvec4 gl_SubgroupEqMask;
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static uvec4 gl_SubgroupGeMask;
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static uvec4 gl_SubgroupGtMask;
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static uvec4 gl_SubgroupLeMask;
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static uvec4 gl_SubgroupLtMask;
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using uint4 = uvec4;
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static void test_main(unsigned wave_index)
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{
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const auto WaveGetLaneIndex = [&]() { return wave_index; };
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gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96));
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if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0;
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if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0;
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if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0;
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if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0;
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gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u);
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if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u;
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if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u;
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if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u;
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if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u;
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if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u;
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if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u;
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uint gt_lane_index = WaveGetLaneIndex() + 1;
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gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u);
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if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u;
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if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u;
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if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u;
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if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u;
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if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u;
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if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u;
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if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u;
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uint le_lane_index = WaveGetLaneIndex() + 1;
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gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u;
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if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u;
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if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u;
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if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u;
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if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u;
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if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u;
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if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u;
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if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u;
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gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u;
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if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u;
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if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u;
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if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u;
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if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u;
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if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u;
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if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u;
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}
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int main()
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{
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for (unsigned subgroup_id = 0; subgroup_id < 128; subgroup_id++)
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{
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test_main(subgroup_id);
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for (unsigned bit = 0; bit < 128; bit++)
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{
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assert(bool(gl_SubgroupEqMask[bit / 32] & (1u << (bit & 31))) == (bit == subgroup_id));
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assert(bool(gl_SubgroupGtMask[bit / 32] & (1u << (bit & 31))) == (bit > subgroup_id));
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assert(bool(gl_SubgroupGeMask[bit / 32] & (1u << (bit & 31))) == (bit >= subgroup_id));
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assert(bool(gl_SubgroupLtMask[bit / 32] & (1u << (bit & 31))) == (bit < subgroup_id));
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assert(bool(gl_SubgroupLeMask[bit / 32] & (1u << (bit & 31))) == (bit <= subgroup_id));
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}
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}
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}
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