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abed74fb9b
SPIRV-Cross
/
shaders-msl
History
Evan Tang
cb06c50eba
Fix MSL for OpImageQueryLod on a vector larger than needed
2024-07-09 10:52:14 -05:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
Fix MSL for OpImageQueryLod on a vector larger than needed
2024-07-09 10:52:14 -05:00
comp
MSL: Support descriptor sets with recursive content when using argument buffers.
2024-06-14 13:35:11 -04:00
desktop-only
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
MSL: Add option to force depth write in fragment shaders
2024-05-24 12:13:17 +02:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
masking
MSL: Fix copy of arrays to/from stage IO variables.
2021-04-19 12:10:49 +02:00
tesc
MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders.
2022-10-18 15:04:42 -07:00
tese
MSL: Fix patch vertex count with raw buffer tese input.
2023-12-04 14:24:16 -08:00
vert
MSL: Add support for SPV_KHR_physical_storage_buffer extension.
2022-06-20 20:21:00 -04:00
vulkan
MSL: Manually update
BuiltInHelperInvocation
when a fragment is discarded.
2022-11-19 23:48:26 -08:00