SPIRV-Cross/shaders/frag/mix.frag
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

21 lines
461 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
layout(location = 0) out vec4 FragColor;
void main()
{
bvec4 l = bvec4(false, true, false, false);
FragColor = mix(vIn0, vIn1, l);
bool f = true;
FragColor = vec4(mix(vIn2, vIn3, f));
FragColor = f ? vIn0 : vIn1;
FragColor = vec4(f ? vIn2 : vIn3);
}