SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen 3b5c4c7316 Implement constant empty struct correctly on all backends.
MSL actually supports empty structs, so enable that path as well.
2019-10-26 16:10:11 +02:00
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asm Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
comp Test glsl.std450 more exhaustively. 2019-07-17 11:53:05 +02:00
frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00