SPIRV-Cross/reference/shaders-hlsl-no-opt
Hans-Kristian Arntzen b3344174f7 HLSL: Add option to flatten matrix vertex input semantics.
Helps translation layers where we expect inputs to be multiple float
vectors rather than an indexed matrix.
2020-11-03 11:18:32 +01:00
..
asm GLSL: Fix nonuniformEXT injection. 2020-10-30 14:11:16 +01:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
frag Merge pull request #1448 from KhronosGroup/fix-1437 2020-08-20 19:21:50 +02:00
vert HLSL: Add option to flatten matrix vertex input semantics. 2020-11-03 11:18:32 +01:00